Game Developer specializing in Unreal Engine 5.6 (C++/Blueprints). Focused on developing immersive systems and engaging mechanics for Action-Adventure and RPG titles, supported by a commitment to narrative world-building. Experienced in implementing AI behavior systems, combat state machines, and core gameplay mechanics. Led the 1st-ranked team awarded Best Project (Bilkent University, in collaboration with Havelsan). Professional background in simulation systems and technical testing within the defense industry, recognized as the Best Intern at Simsoft Technologies. International academic experience at Metropolia University of Applied Sciences, Helsinki, Finland.
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Bilkent UniversityAnkara, Turkey
Bachelor of Science,01/2020 – 05/2024
Computer Technology & Information Systems
Key Coursework:
Discrete Mathematics, Object Oriented Programming, Computer Algorithms, Software
Engineering Principles, Data Structures
Key Project:
An award winning Senior Project - ChatGPT integrated Role-Playing Game
built on
Unreal Engine 5 using C++.
Metropolia University of Applied SciencesHelsinki, Finland
Exchange Student,01–05/2022
Information Technology
Key Coursework:
Game Engines, Introduction to Game Business
Programming Languages:  C++, C, Python, SQL, C#
Unreal Engine 5.6:  Gameplay Programming (C++ & Blueprints), Gameplay Ability System (GAS),
Motion Matching
Game Development:  AI (Behavior Trees, State Machines), Combat Systems, Locomotion, Gameplay
Mechanics
Software Engineering:  OOP, OOA/OOD, Design Patterns (SOLID), UML
Tools & Technologies:  Git, Qt Framework, OpenGL, GLUT, Doxygen, AWS
1st Ranking Team Award - CTIS Awards 2024
Recognized by the Department of Information
Systems and Technologies, Bilkent University, in
consultation with Havelsan for my team's Senior
Project titled “Knight of the Alliance”.
Best CTIS Intern Award - CTIS Awards 2024
Selected by the Department
of Information
Systems and Technologies, in consultation with
Simsoft Technologies, to receive the award for my
long-term internship.
Abyrax StudioAnkara, Turkey
Independent Game Developer09-2024 - Present
- Developing "Bothun: Rise of the Lights," a Nordic-themed action-adventure game in Unreal Engine 5.6
targeting PC.
- Implementing core gameplay systems in C++ and Blueprints, including combat mechanics and AI-driven NPC
behaviors.
- Managing development workflow from concept (GDD) to prototyping and milestone planning, including
incubation-stage presentations.
- Authoring an accompanying narrative to establish a deep narrative foundation and IP development.
Simsoft TechnologiesAnkara, Turkey
Software Engineer Intern (On-Site)01–05/2023
- Developed and extended a C++/Qt-based project builder tool for simulation environment configuration and
workflow management.
- Localized and maintained technical documentation using Doxygen, improving codebase clarity and team
usability.
- Improved a simulation setup application to resolve deployment failures and streamline software
installation
for end-users.
Simsoft TechnologiesAnkara, Turkey
Software Test Engineer Intern (On-Site)08–09/2022
- Designed and executed structured test cases for simulation workflows, focusing on system validation and
functional correctness.
- Validated simulation functions and reported critical engine bugs, providing detailed reproduction steps to
the development team.
- Conducted engine-level map and texture testing, identifying visual glitches and performance bottlenecks in
3D simulation environments.
English  (Professional Working Proficiency | IELTS Academic: 7.0/9.0)
Turkish  (Native)
Finnish  (Beginner)